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Planet Money · June 26, 2026 · 26m
We almost had a smartphone in the 90s. Why did it fail?
In 1990, General Magic set out to build a handheld device that combined email, phone calls, and games—a vision remarkably close to what would become the smartphone. Despite having generous investors, world-class talent, and creative freedom, the device never caught on. This episode examines a theory for its failure: that the team lacked the constraints—technical, financial, or time-based—that often force innovation to actually ship. Hosts Erika Beras and Emma Peaslee explore what happens when too much freedom undermines the discipline needed to bring a product to market.
This summary was generated from show notes and public descriptions, not from a full transcript review. Details may contain inaccuracies.
Canon
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The episode suggests that General Magic’s smartphone prototype failed because the company had too many resources and no real constraints, which led them to pursue an overly complex product rather than shipping something simpler.
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