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Sean Hollister joins The Vergecast to talk through cloud gaming — the promise of playing all your games on any screen, and how far the technology has actually come toward delivering it. His argument is that the tech works better than its reputation suggests, and that the industry has spent years underselling what already functions. But he also explains why the remaining gap is so expensive to close: making streaming even a little bit better takes a huge amount of work. He uses Grand Theft Auto VI as the test case for why the biggest releases probably can't simply live in the cloud.
This summary was generated from show notes and public descriptions, not from a full transcript review. Details may contain inaccuracies.
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