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This Week in Startups · October 26, 2026 · 56m

Pregame Your Launch Before Your App Exists (w/ Amanda Bradford) | E2355

Amanda Bradford, founder of The League, shares her unconventional go-to-market playbook: pre-gaming her app's launch with months of exclusive live events to build a massive waitlist, using a fake paywall to test pricing before the product existed, and only letting in 500 users on launch day to maximize FOMO. She also discusses the power of controversy as a hook, and why live events are the real unlock for a two‑sided marketplace. A flashback segment revisits a classic 2017 interview with Stripe's Patrick Collison on persistence, pivoting, and IPO preparation.

This summary was generated from show notes and public descriptions, not from a full transcript review. Details may contain inaccuracies.

Preview

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Pre‑gaming a launch: building hype before the product exists0:00
Amanda Bradford organized months of mixers, boat parties, and free events where the only admission requirement was having The League app downloaded, building a massive waitlist before the app officially launched.
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The 'fake paywall' to test pricing15:44
Bradford used a fake paywall — a page that looked like a subscription paywall but didn't charge — to measure how many users were willing to pay for The League, informing her pricing model.

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